We describe Marvel’s Spider-Man Remastered on PC as A patch or two is far from perfect And our opinion has not changed! At first Ban day impressionsWe also talked about how well the game runs on Steam Deck — and today we’re going to dig a little deeper, pushing Valve to its limits in terms of matching the PS4 and PS5 versions — and why we eventually ended up going back to the settings for a more optimal experience. Our final optimized setup for the Deck has also been deployed on the new AyaNeo Air – a smaller, more compact PC with an OLED display. She didn’t get the raw horsepower of the deck, but somehow she still managed to experience a perfectly reasonable Spider-Man.
First things first – we have to deal with the hot potato which is a 30fps cover we recommend for Marvel’s Spider-Man Remastered when playing on Steam Deck. A while ago, Valve released Steam Deck arbitrary update support, allowing games to run at speeds ranging from 40fps to 60fps. Even at the lower end of the range out there, lasting 25ms per frame is still a huge upgrade over the 33.3ms from the 30fps experience. And that’s right: most of the game will be playing at 40fps. However, fast traversing through town – even at very low settings – causes stuttering issues, and instead we recommend keeping the deck screen at 60Hz, with a 30fps overlay built into the system.
After that, it’s all about these optimal settings. The truth is that on a flat, high-quality setting, you’re well on your way to a high-quality experience, with haircuts in hair quality and weather particle detail down to the medium setting while keeping most of the game at 30fps. What’s exciting about this game, however, is that many of the settings see the resolution scale with resolution – and at 720p is more restricted by pixel, you can reconnect to settings with little impact on the overall experience. I recommend taking a look at the gallery of screenshots on this page to see what the Steam Deck looks like on a modified high and medium settings stacked against the PlayStation 4 and PlayStation 5. We’ve scaled all images to 1080p for consistency, but even so, the Deck’s rendering is still here. persuasive.
In addition to the maximum 30 frames per second, there is another important element worth considering – the dynamic resolution scale. Just like the console versions (although developer Nixxes claims its segmentation is more accurate), DRS adjusts the pixel count according to the GPU load in order to better maintain the target frame rate.
The difference with other applications is that scaling can be combined with one of two forms of time injection – Insomniac’s TSAA solution which has served it well over the years, along with AMD’s FidelityFX Super Resolution 2.0. These technologies are usually designed to serve high-resolution displays, but they still have a role to play here. On a portable screen, there isn’t much to tell them apart, but in the screenshot comparisons below, the FSR 2.0 appears to have a heavier sharpening element. Alternatively, you can turn off the injection technique entirely and just rely on more basic scaling.
The inclusion of a dynamic resolution scale opens an interesting point of comparison when comparing the high-adjusted settings and the more efficient optimized settings listed on this page, based primarily on the average preset. The difference in performance in my selected standard range saw the medium settings produce a 47 percent increase versus the standard high preset. That’s a lot of effort to work with and in combination with DRS and 30fps, the improved settings actually produce an image with a higher resolution. With less GPU work to handle it, the resolution is often at or close to 720p. What you end up getting is a clearer picture at the cost of quality cuts that you probably won’t notice on the Deck’s 7-inch screen…and yes, this higher-resolution image is noticeably sharper. Having spent several hours playing it at maximum accuracy, I would actually recommend the modified medium settings below. There should also be battery life improvements here as well.
One of the biggest challenges players face in modifying any given PC game is that there is often little indication of what kind of “weight” there is in going from one quality level to another. Moving one setting from medium to high might not show much in the way of performance difference, while moving another setting might cause real problems. This is more of an issue with Steam Deck, as not only are the CPU and GPU resources limited, but they often compete in terms of memory and power bandwidth. In my portable play, I’ve found that three settings in particular can have severe effects on performance.
Depth of field can be a huge burden, but luckily the global standard settings do a good job of keeping this setting in check — we recommend it low across the board here, no matter what your PC. The following quality preset to be aware of hair quality. Since this is the PS5 remaster port of Marvel’s Spider-Man, you also get access to Insomniac’s heavy-duty geometry hair system — which is pretty heavy on performance, but only when the hair is on screen. Ultimately, it comes down to the cinematic performance (especially with two characters shown) but also when controlling Peter Parker, especially in the FEAST area and also when controlling Mary Jane. Similar to other presets, the increased perception of quality is based on higher resolution screens – so at 720p/800p on deck you can drop to low and the effect will still be good enough.
Finally, I will monitor the quality of the weather particles. I went into this thinking I’d just need to worry about the setup in terms of rain and snow, but it actually seems to affect the quality of the atmospheric presentation in general. In certain sections of the game, I’ve seen that the 30fps frame rate limiter loses its consistency, resulting in frame rate inconsistencies. This indicates that he was pushing the GPU to the limit. Regardless, dropping the quality of weather particles from high to medium solved the problem. So, let’s see what we’ve come to with our improved settings, stacked against the PC and both PlayStation 5 modes.
|PS5 Performance RT||PS5 fidelity||Enhanced PC Settings||Enhanced Steam Deck Settings|
|RT . reflections resolution||high||high||high||Unavailable|
|Reflections RT Geographical Quality||high||high||high||Unavailable|
|RT range object reflections||7/8||~ 10||8||Unavailable|
|hair quality||average height||high||high||a little|
|level of detail||high||high||high||Average|
|crowd density||Low-Medium||average height||a little||a little|
|traffic density||Unknown||Unknown||a little||a little|
|quality depth of field||average height||average height||a little||a little|
In short, Steam Deck delivers an excellent experience – with the only disappointment coming from the inconsistency at 40Hz/40fps. There have been various reports about Ryzen processors having performance limitations with the game (in fact, it was in the known issues presented in the reference guide) so I’m wondering if 40Hz will become fully viable if and when the Ryzen issue is addressed. But it’s the medium-high versus average-adjusted setting that intrigued me, with the “worst” settings producing a cleaner, more consistent presentation. Can these optimized settings produce a good experience on the new AyaNeo Air? This portable PC-based device runs on Windows 11, has an OLED display and a form factor quite reminiscent of Sony’s PSP. It uses the Ryzen 5560U APU, with six physical CPU cores (two more than Steam Deck) along with six Radeon compute units, based on the older Vega architecture.
The Air can be set to a variety of power limits, including 15W (like the Steam Deck) and up to 20W – although with a 28WHr battery, endurance will be very limited. While the Air’s specs are less impressive than the Steam Deck, it does have an excellent 1080p OLED display — the only hole in the deck’s armor is the dim LCD screen. In my benchmarks, I found the Steam Deck outperformed the Air in Spider-Man by 54% at 15 watts and 45% against the Air at 20 watts. But can a combination of dynamic resolution, 30fps (this time via the menu’s v-sync) and optimized settings keep the game running at 30fps?
The truth is that even these settings are just a very strong touch on the Air. We need to put a modified low settings profile in place to get performance close to where it should be. It works, and the smaller 5.5-inch OLED display produces a beautiful picture. However, you can’t help but think that the Air would have benefited greatly had the developers waited for the RDNA 2 processor. Regardless, it’s still a pretty little machine and we’ll take a closer look at it in the future.
In the end, I was blown away by the way Marvel’s Spider-Man looks and plays in handheld form – but I think it’s not just about the power of Valve’s hardware, but also about the levels of scalability that Nixxes have built into the port and Methods This is where the quality of the presets is measured. Even at medium settings, the extended towing distance built into the adapter appears to remain the same – the level of detail actually applies to more casual city detail. Undoing the settings certainly hampers performance, but its impact is less than you might imagine when viewing it on a portable screen. My biggest problem? Tweaking the weather particle setting (or switching between global presets which – I guess – changes the weather control) could lock the deck, requiring a full reset. It’s a smooth sail once your settings are locked, but there’s still a feeling that doing a “check deck” might use a bit of a tightening.
#Marvels #SpiderMan #port #plays #beautifully #Steam #Deck #Eurogamer.net